This design philosphy was chosen to allow standardisation of equipment across large portions of the fleet, but also to allow the installation of bay weapons on the ships. Most of the vessels which make up the navy of Vilis are of a standard lens-shaped configuration with a displacement of 1100 tons. 'Vigilance' Class Fast Customs Enforcement Vessel (100 tons, TL 10).'Koblarri' Class Gunboat (100 tons, TL 11).'Rinack' Class Gunboat Carrier (50000 tons, TL 11).'Kingdom' Class Frigate (1100 tons, TL 10).'Capital' Class Battleship (120000 tons, TL 11).'Plavix' Class Custom Cargo Ship (300 tons, TL 11) (includes deck plans).'Kantrex' Class 'Fast Cargo Vessel' (400 tons, TL 13) (includes deck plans).Session 1.18: Caladbolg and back to CaliburnĪlso, the statistics and skills of the player characters can be seen here.Session 1.15: "Young Amnesiacs In Love" (still at Caliburn).'MEMORY LAPSE' - a MegaTraveller Campaign Thoughts and Ideas on the Jump Drive and Related Technologies.Ĭlick on the section names to return to the top of the page.'Memory Lapse' - a MegaTraveller Campaign.
This page is divided into the following sections: It is this recent material that forms all of the web pages below. In the process of running it I also generated a number of star systems for the places the group passed through, or might pass through, and also MegaTraveller statistics for various types of space vessel encountered by the group. Based on talking to my players, I came up with the idea of the 'Memory Lapse' game, which, I think, went quite well. However, I recently needed to run a game for the role-playing group I am part of, and Traveller sprang to mind. Unfortunately, though, all of the material I created then is quite old, and very little of it exists in electronic form, so given how busy I am these days, it unlikely that any of it will find its way onto my web pages very soon. As such, it has a place close to my heart. Traveller (in its MegaTraveller form) was the first long-running role-playing campaign I ever played in, and also the first long-running campaign I ever ran.